Re: wined3d: Correctly display fog for right-handed projection matrix
18 Sep
2014
18 Sep
'14
7:45 p.m.
On Thu, Sep 18, 2014 at 3:30 PM, Joachim Priesner <joachim.priesner(a)web.de> wrote:
+ // A right-handed perspective projection matrix designed so that vertices + // (x in [-1..1], y in [-1..1], z = 0.1) will be mapped to the view plane. + // Obtained from D3DXMatrixPerspectiveFovRH with the parameters + // fov=84.29deg, aspect=640/480 near=0.01, far=100
Hi, Joachim. Please don't use C++ style comments, see: http://wiki.winehq.org/DeveloperFaq#head-24502845ecdabaeb82c82889a665c445d82... https://www.winehq.org/site/docs/winedev-guide/style-notes
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Bruno Jesus