Re: wined3d: state_pointsprite should apply to all texture units
3 Jan
2007
3 Jan
'07
8:33 a.m.
On 03/01/07, Chris Robinson <chris.kcat(a)gmail.com> wrote:
Updated with the change suggested by Tomas.
Does this work when there's no texture bound to the unit?
3 Jan
3 Jan
11:20 a.m.
New subject: wined3d: state_pointsprite should apply to all texture units
Am 03.01.2007 um 09:33 schrieb H. Verbeet:
On 03/01/07, Chris Robinson <chris.kcat(a)gmail.com> wrote:
Updated with the change suggested by Tomas.
Does this work when there's no texture bound to the unit? In theory we should always have a texture bound to all supported units up to unit 7, either a real texture or a dummy texture.
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Stefan Dösinger