Feedback requested on an OpenAL audio driver patch
I finally figured out my dsound HEL problem (was making too many buffers) -- now I wait and only use a few buffers. It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary patch to run) (dsound) -- and for SndRec32 (win/wout) (Games and ...App... tested under Mac OSX x86 -- Mac Book Pro) Remove the disable 'OPENAL_DISABLE_IN' to test wavein. (Forced off due to some issues of my OpenAL framework (I could only record at 44k -- could not figure out how to force 44k only for wavein) -- others may have better luck) So here is my patch -- It adds it to winecfg, the makefile.in, configure.ac And it adds the new files (the actual driver why not) I would like any feedback ppl out there may have. (It is missing a ChangeLog thingy -- that would look like the below) ---- 2006-06-04 Nick Burns <adger44(a)hotmail.com> * configure.ac: Added checks for OpenAL (Mac OSX and linux). * dlls/Makefile.in: Added OpenAL to build thingy. * include/config.h.in: Added OpenAL to config -- using autoheader (may not be needed). * programs/winecfg/audio.c: Added OpenAL to winecfg for choosing. * dlls/winmm/wineopenal/openal.c, dlls/winmm/wineopenal/openal.h, dlls/winmm/wineopenal/audio.c, dlls/winmm/wineopenal/wineopenal.drv.spec, dlls/winmm/wineopenal/Makefile.in: Initial checkin of OpenAL driver. ---- - Nick
Nick Burns wrote:
It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary patch to run) (dsound) -- and for SndRec32 (win/wout) (Games and ...App... tested under Mac OSX x86 -- Mac Book Pro)
How do the winmm and dsound regression tests work when run in the interactive mode?
From: Robert Reif <reif(a)earthlink.net> Date: Wed, 07 Jun 2006 20:55:58 -0400
Nick Burns wrote:
It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary patch to run) (dsound) -- and for SndRec32 (win/wout) (Games and ...App... tested under Mac OSX x86 -- Mac Book Pro)
How do the winmm and dsound regression tests work when run in the interactive mode?
I did not know these tests existed -- cool... So I ran dsound_test and winmm_test (interactive mode?) on the command line There are some failures -- but no crashing Some games like Carmageddon2 are unhappy with openal atm. - Nick
participants (2)
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Nick Burns -
Robert Reif