[PATCH 4/5] wined3d: Use wined3d_mask_from_size() in wined3d_context_gl_enable_clip_distances().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/context_gl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 43c086ac758..742dc5f3042 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -2396,8 +2396,8 @@ void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context clip_distance_count = gl_info->limits.user_clip_distances; disable_mask = ~enable_mask; - enable_mask &= (1u << clip_distance_count) - 1; - disable_mask &= (1u << clip_distance_count) - 1; + enable_mask &= wined3d_mask_from_size(clip_distance_count); + disable_mask &= wined3d_mask_from_size(clip_distance_count); current_mask = context_gl->c.clip_distance_mask; context_gl->c.clip_distance_mask = enable_mask; -- 2.20.1
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Henri Verbeet