Re: [2/5] WineD3D: Clear unused channels on R32F and R16F textures on readback
29 Aug
2007
29 Aug
'07
1:54 p.m.
On 29/08/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Can you even use those formats as render target on any cards?
29 Aug
29 Aug
6:09 p.m.
New subject: [2/5] WineD3D: Clear unused channels on R32F and R16F textures on readback
Am Mittwoch, 29. August 2007 20:54 schrieb H. Verbeet:
On 29/08/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Can you even use those formats as render target on any cards? On windows yes, and there are apps that expect it. Some of those new unreal 3 engine based games(Airborne, I think) expects it. This also applies to R16G16F, so we should add emulation for that too.
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