Re: WINED3D: Fix compilation (VBO constants)
Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet:
This makes wined3d use the VBO constants as defined in include/wine/wined3d_gl.h Just asking, how do you check for those constant? As the code I sent compiled fine here(with mesa) the way I used is to look at the diff if some changes are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I miss some all the time.
On 6/27/06, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet:
This makes wined3d use the VBO constants as defined in include/wine/wined3d_gl.h
Just asking, how do you check for those constant? As the code I sent compiled fine here(with mesa) the way I used is to look at the diff if some changes are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I miss some all the time.
He reads my complaints :) http://winehq.org/pipermail/wine-devel/2006-June/049004.html -- James Hawkins
On 27/06/06, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet:
This makes wined3d use the VBO constants as defined in include/wine/wined3d_gl.h Just asking, how do you check for those constant? As the code I sent compiled fine here(with mesa) the way I used is to look at the diff if some changes are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I miss some all the time. A lot of those you can spot just by looking at the diff, yes. However, I've also got a Debian stable machine on which I try compilation from time to time.
participants (3)
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H. Verbeet -
James Hawkins -
Stefan Dösinger