[PATCH vkd3d 1/7] vkd3d: Set object names for Vulkan command pools.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d/command.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 48aa37c81812..65eee1bb7d80 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -1083,7 +1083,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetName(ID3D12CommandAl TRACE("iface %p, name %s.\n", iface, debugstr_w(name, allocator->device->wchar_size)); - return name ? S_OK : E_INVALIDARG; + return vkd3d_set_vk_object_name(allocator->device, (uint64_t)allocator->vk_command_pool, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT, name); } static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetDevice(ID3D12CommandAllocator *iface, -- 2.19.2
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Henri Verbeet -
Józef Kucia