Re: [PATCH 5/6] wined3d: Enable SM5 shaders in the GLSL backend.
On 16 February 2016 at 20:48, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ /* FIXME: Check for the extensions required for SM5 support + * (ARB_compute_shader, ARB_tessellation_shader, ARB_gpu_shader5, ...) as + * soon as we introduce them. */ if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS]) - shader_model = 4; + shader_model = 5; I'd rather not do this without at least a check for the GL and GLSL versions. It would potentially create the kind of situation where some applications start working a little bit and then stop working once we add the proper check.
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Henri Verbeet