Re: WineD3D: don't use texture_rectangle for paletted textures
22 Jan
2008
22 Jan
'08
5:41 a.m.
Am Montag, 21. Januar 2008 22:33:17 schrieb Roderick Colenbrander:
Hi,
Don't use ARB_texture_rectangle in combination with EXT_paletted_texture. This should get StarCraft running again on Geforce1-FX cards in case of DirectDrawRenderer opengl with RenderTargetLockMode readtex. (bug 10697) You'll have to modify IWineD3DDeviceImpl_CreateTexture as well
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Stefan Dösinger