Re: [PATCH 1/5] d3d10: Handle blend state in d3d10_effect_object_apply().
10 Oct
2012
10 Oct
'12
9:29 a.m.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=22053 Your paranoid android. === WINEBUILD (build) === Patch failed to apply
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Marvin