Re: d3dx9: Constant table parsing foundations.
17 Sep
2010
17 Sep
'10
3:24 p.m.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5298 Your paranoid android. === W7PROX64 (64 bit shader) === shader.c:151: Test failed: Got result 0, expected 88760b59 (D3DXERR_INVALIDDATA)
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