[1/7] D3D9: Add a non-shader reversed fog test
Something in this patch set breaks Peggle (Steam game, comes with The Orange Box) when it's running in software rendering mode. There is just a whole lot of: fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_X8R8G8B8 to WINED3DFMT_X8R8G8B8 Printed in the console. ___________________________________________________________ Rise to the challenge for Sport Relief with Yahoo! For Good http://uk.promotions.yahoo.com/forgood/
Am Sonntag, 24. Februar 2008 20:38:09 schrieb Luke Bratch:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_X8R8G8B8 to WINED3DFMT_X8R8G8B8 Sounds like it is the conversion patch, although I can't see how it should happen. Can you test test the single patches to make sure which one breaks things?
Thanks, Stefan
Am Sonntag, 24. Februar 2008 20:38:09 schrieb Luke Bratch:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_X8R8G8B8 to WINED3DFMT_X8R8G8B8 Ok, I found the problem. I was missing a check if the formats are different at all, I sent a new patch
--- Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Ok, I found the problem. I was missing a check if the formats are different at all, I sent a new patch
Sorry I didn't reply to your last mail in time :) This new patch works fine, thank you. ___________________________________________________________ Yahoo! Answers - Got a question? Someone out there knows the answer. Try it now. http://uk.answers.yahoo.com/
participants (2)
-
Luke Bratch -
Stefan Dösinger