Re: [PATCH] xaudio2: Report incoming underruns to the application
This won't apply. I'll send a new version. Andrew On Mon, Jan 25, 2016 at 12:54:49PM -0600, Andrew Eikum wrote:
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com> ---
This should fix Bug 39092.
dlls/xaudio2_7/xaudio_dll.c | 41 ++++++++++++++++++++++++++++++++++++----- 1 file changed, 36 insertions(+), 5 deletions(-)
diff --git a/dlls/xaudio2_7/xaudio_dll.c b/dlls/xaudio2_7/xaudio_dll.c index 8ae1a24..4c41016 100644 --- a/dlls/xaudio2_7/xaudio_dll.c +++ b/dlls/xaudio2_7/xaudio_dll.c @@ -40,6 +40,8 @@ static void (ALC_APIENTRY *palcRenderSamplesSOFT)(ALCdevice*, ALCvoid*, ALCsizei
static HINSTANCE instance;
+#define IN_AL_PERIODS 4 + #if XAUDIO2_VER == 0 #define COMPAT_E_INVALID_CALL E_INVALIDARG #define COMPAT_E_DEVICE_INVALIDATED XAUDIO20_E_DEVICE_INVALIDATED @@ -2485,6 +2487,32 @@ static BOOL xa2buffer_queue_period(XA2SourceImpl *src, XA2Buffer *buf, ALuint al return buf->offs_bytes < buf->cur_end_bytes; }
+static UINT32 get_underrun_warning(XA2SourceImpl *src) +{ + UINT32 period_bytes = src->xa2->period_frames * src->submit_blocksize; + UINT32 total = 0, i; + + if(IS_WMA(src->fmt->wFormatTag)) + /* PCM only */ + return 0; + + for(i = 0; i < src->nbufs && total < IN_AL_PERIODS * period_bytes; ++i){ + XA2Buffer *buf = &src->buffers[(src->first_buf + i) % XAUDIO2_MAX_QUEUED_BUFFERS]; + total += buf->cur_end_bytes - buf->offs_bytes; + if(buf->xa2buffer.LoopCount == XAUDIO2_LOOP_INFINITE) + return 0; + if(buf->xa2buffer.LoopCount > 0){ + total += (buf->loop_end_bytes - buf->xa2buffer.LoopBegin) * (buf->xa2buffer.LoopCount - buf->looped); + total += buf->play_end_bytes - buf->loop_end_bytes; + } + } + + if(total >= IN_AL_PERIODS * period_bytes) + return 0; + + return ((IN_AL_PERIODS * period_bytes - total) / period_bytes + 1) * period_bytes; +} + /* Looping: * * The looped section of a buffer is a subset of the play area which is looped @@ -2500,7 +2528,7 @@ static BOOL xa2buffer_queue_period(XA2SourceImpl *src, XA2Buffer *buf, ALuint al * * In the simple case, playback will start at PlayBegin. At LoopEnd, playback * will move to LoopBegin and repeat that loop LoopCount times. Then, playback - * will cease at LoopEnd. + * will cease at PlayEnd. * * If PlayLength is zero, then PlayEnd is the end of the buffer. * @@ -2560,9 +2588,9 @@ static void update_source_state(XA2SourceImpl *src)
alGetSourcei(src->al_src, AL_BYTE_OFFSET, &bufpos);
- /* maintain 4 periods in AL */ + /* maintain IN_AL_PERIODS periods in AL */ while(src->cur_buf != (src->first_buf + src->nbufs) % XAUDIO2_MAX_QUEUED_BUFFERS && - src->in_al_bytes - bufpos < 4 * src->xa2->period_frames * src->submit_blocksize){ + src->in_al_bytes - bufpos < IN_AL_PERIODS * src->xa2->period_frames * src->submit_blocksize){ TRACE("%p: going to queue a period from buffer %u\n", src, src->cur_buf);
/* starting from an empty buffer */ @@ -2640,8 +2668,11 @@ static void do_engine_tick(IXAudio2Impl *This) #if XAUDIO2_VER == 0 IXAudio20VoiceCallback_OnVoiceProcessingPassStart((IXAudio20VoiceCallback*)src->cb); #else - /* TODO: detect incoming underrun and inform callback */ - IXAudio2VoiceCallback_OnVoiceProcessingPassStart(src->cb, 0); + UINT32 underrun; + underrun = get_underrun_warning(src); + if(underrun > 0) + TRACE("Calling OnVoiceProcessingPassStart with BytesRequired: %u\n", underrun); + IXAudio2VoiceCallback_OnVoiceProcessingPassStart(src->cb, underrun); #endif }
-- 2.7.0
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Andrew Eikum