Re: [2/5] wined3d: Remove rcp special handling of 0 from the ARB shader backend.
28 Apr
2011
28 Apr
'11
11:25 p.m.
On Thursday 28 April 2011 00:34:24 Matteo Bruni wrote:
This should fix http://bugs.winehq.org/show_bug.cgi?id=26780 I see this patch was committed, I think I should really read wine-patches more often.
I added the RCP 0 handling because StarCraft 2 needed it. Did you test this with SC2? Specifically, the Water was black without proper handling of rcp 0
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Stefan Dösinger