[PATCH 3/5] wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
18 Jan
2021
18 Jan
'21
2:38 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/glsl_shader.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7423b2003a6..59c73ad4257 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3271,6 +3271,8 @@ static DWORD shader_glsl_append_dst_ext(struct wined3d_string_buffer *buffer, switch (data_type) { case WINED3D_DATA_FLOAT: + case WINED3D_DATA_UNORM: + case WINED3D_DATA_SNORM: shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[dst->shift]); break; -- 2.20.1
1795
Age (days ago)
1795
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet