Re: [PATCH] ddraw: Create a dynamic buffer if DDLOCK_DISCARDCONTENTS is used
4 Dec
2012
4 Dec
'12
8:13 a.m.
On 03.12.2012 23:11, Stefan Dösinger wrote:
+ DWORD pool = buffer->Caps & D3DVBCAPS_SYSTEMMEMORY ? WINED3D_POOL_SYSTEM_MEM : WINED3D_POOL_DEFAULT; ... + return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device, + buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops, + wined3d_buffer);
Is there a reason why you don't use "enum wined3d_pool" for pool? Cheers Rico
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Rico Schüller