[PATCH 1/5] wined3d: Prefer bind flags over usage flags in ffp_blitter_clear().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 133055ba4d5..cad5282f248 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2066,7 +2066,7 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de continue; if (ffp_blitter_use_cpu_clear(view) - || (!(view->resource->usage & WINED3DUSAGE_RENDERTARGET) + || (!(view->resource->bind_flags & WINED3D_BIND_RENDER_TARGET) && (wined3d_settings.offscreen_rendering_mode != ORM_FBO || !(view->format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE)))) { -- 2.11.0
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Henri Verbeet