Re: [1/4] wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4
28 Dec
2006
28 Dec
'06
2:28 p.m.
Am 28.12.2006 um 03:12 schrieb H. Verbeet:
Most of the places that use D3DCOLORTOGLFLOAT4 can handle GLint's just as well.
Changelog: - Where possible, avoid using D3DCOLORTOGLFLOAT4 <wined3d_d3dcolor.diff.txt>
This patch causes a regression in Battlefield 1942, a lot of geometry is missing(ships, planes, parts of trees).
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Stefan Dösinger