[PATCH] wined3d: Correct off-by-one errors when comparing against ARRAY_SIZE.
Spotted by Alex Henrie. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> --- dlls/wined3d/shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 0166746bfd2..d3921d5a981 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -2059,7 +2059,7 @@ static void shader_dump_resource_type(struct wined3d_string_buffer *buffer, enum /* WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ "texturecubearray", }; - if (type <= ARRAY_SIZE(resource_type_names)) + if (type < ARRAY_SIZE(resource_type_names)) shader_addline(buffer, "%s", resource_type_names[type]); else shader_addline(buffer, "unknown"); @@ -2080,7 +2080,7 @@ static void shader_dump_data_type(struct wined3d_string_buffer *buffer, enum win /* WINED3D_DATA_OPAQUE */ "(opaque)", }; - if (type <= ARRAY_SIZE(data_type_names)) + if (type < ARRAY_SIZE(data_type_names)) shader_addline(buffer, "%s", data_type_names[type]); else shader_addline(buffer, "(unknown)"); -- 2.28.0
participants (2)
-
Henri Verbeet -
Zebediah Figura