[PATCH vkd3d 3/4] vkd3d: Avoid busy-waiting in fence worker thread.
From: Józef Kucia <jkucia(a)codeweavers.com> This might delay updating a d3d12_fence when a fence enqueued later than other fences is signaled before them. On the other hand, it significantly reduces CPU usage. I haven't found a program negatively impacted by this change so far. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d/command.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 7634e71b32ee..75556f5335e3 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -362,7 +362,7 @@ static void vkd3d_wait_for_gpu_fences(struct vkd3d_fence_worker *worker) return; vr = VK_CALL(vkWaitForFences(device->vk_device, - worker->fence_count, worker->vk_fences, VK_FALSE, 0)); + worker->fence_count, worker->vk_fences, VK_FALSE, ~(uint64_t)0)); if (vr == VK_TIMEOUT) return; if (vr != VK_SUCCESS) -- 2.21.0
participants (2)
-
Henri Verbeet -
Józef Kucia