Re: [PATCH v2 1/7] d3d11/tests: Test creation of typeless resources.
9 Feb
2016
9 Feb
'16
8:53 p.m.
Józef Kucia <jkucia(a)codeweavers.com> wrote:
+ todo_wine_if(tests[i].todo) + ok(tests[i].succeeds ? SUCCEEDED(hr) : FAILED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr);
Isn't an actual behaviour well defined and particular error/success codes should be used instead of generic SUCCEEDED()/FAILED()? -- Dmitry.
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Dmitry Timoshkov