[PATCH 2/4] d3d10core/tests: Don't run the 32-bit tests multithreaded.
From: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- v4: Modify "use_mt" instead of run_queued_tests(). This supersedes patch 225754. dlls/d3d10core/tests/d3d10core.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index a5f7f4202d52..49622bd0e264 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -19223,6 +19223,11 @@ START_TEST(d3d10core) char **argv; use_mt = !getenv("WINETEST_NO_MT_D3D"); + /* Some host drivers (MacOS, Mesa radeonsi) never unmap memory even when + * requested. When using the chunk allocator, running the tests with more + * than one thread can exceed the 32-bit virtual address space. */ + if (sizeof(void *) == 4 && !strcmp(winetest_platform, "wine")) + use_mt = FALSE; argc = winetest_get_mainargs(&argv); for (i = 2; i < argc; ++i) -- 2.30.2
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Henri Verbeet