[PATCH 2/5] wined3d: Explicitly calculate the sub-resource level in surface_blt_special().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/surface.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 668cfba..b6235ce 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2113,7 +2113,7 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE if ((src_swapchain || src_surface == rt) && !dst_swapchain) { - unsigned int src_width, src_height; + unsigned int src_level, src_width, src_height; /* Blit from render target to texture */ BOOL stretchx; @@ -2147,8 +2147,9 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE * back buffer. This is slower than reading line per line, thus not used for flipping * -> If the app wants a scaled image with a dest rect that is bigger than the fb, it has to be copied * pixel by pixel. */ - src_width = wined3d_texture_get_level_width(src_texture, src_surface->texture_level); - src_height = wined3d_texture_get_level_height(src_texture, src_surface->texture_level); + src_level = surface_get_sub_resource_idx(src_surface) % src_texture->level_count; + src_width = wined3d_texture_get_level_width(src_texture, src_level); + src_height = wined3d_texture_get_level_height(src_texture, src_level); if (!stretchx || dst_rect->right - dst_rect->left > src_width || dst_rect->bottom - dst_rect->top > src_height) { -- 2.1.4
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Henri Verbeet