[PATCH] d3dxof: Use the ARRAY_SIZE() macro
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> --- dlls/d3dxof/main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3dxof/main.c b/dlls/d3dxof/main.c index 572f38831f..385609ace0 100644 --- a/dlls/d3dxof/main.c +++ b/dlls/d3dxof/main.c @@ -195,13 +195,13 @@ HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv) && ! IsEqualGUID( &IID_IUnknown, riid) ) return E_NOINTERFACE; - for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++) + for (i = 0; i < ARRAY_SIZE(object_creation); i++) { if (IsEqualGUID(object_creation[i].clsid, rclsid)) break; } - if (i == sizeof(object_creation)/sizeof(object_creation[0])) + if (i == ARRAY_SIZE(object_creation)) { FIXME("%s: no class found.\n", debugstr_guid(rclsid)); return CLASS_E_CLASSNOTAVAILABLE; -- 2.14.4
participants (3)
-
Henri Verbeet -
Matteo Bruni -
Michael Stefaniuc