Re: [PATCH 6/6] d3d11/tests: Test relative addressing in constant buffers.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=20572 Your paranoid android. === wvistau64 (32 bit d3d11) === d3d11.c:5365: Test failed: Failed to create vertex shader, hr 0x80070057. d3d11.c:5367: Test failed: Failed to create pixel shader, hr 0x80070057. d3d11: unhandled exception c0000005 at 74199C9F === w2008s64 (32 bit d3d11) === d3d11.c:5365: Test failed: Failed to create vertex shader, hr 0x80070057. d3d11.c:5367: Test failed: Failed to create pixel shader, hr 0x80070057. d3d11: unhandled exception c0000005 at 74179C9F === wvistau64 (64 bit d3d11) === d3d11.c:5365: Test failed: Failed to create vertex shader, hr 0x80070057. d3d11.c:5367: Test failed: Failed to create pixel shader, hr 0x80070057. d3d11: unhandled exception c0000005 at 0000000074AAFCBB === w2008s64 (64 bit d3d11) === d3d11.c:5365: Test failed: Failed to create vertex shader, hr 0x80070057. d3d11.c:5367: Test failed: Failed to create pixel shader, hr 0x80070057. d3d11: unhandled exception c0000005 at 0000000073DAFCBB
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Marvin