Re: [PATCH v3] dsound: create a primary_pwfx separately from pwfx
16 Nov
2012
16 Nov
'12
5:07 p.m.
This breaks the Giants: Citizen Kabuto demo on coreaudio: http://www.fileplanet.com/55371/download/Giants:-Citizen-Kabuto-Demo I've attached a +dsound,+coreaudio,+tid log (could certainly be a winecoreaudio bug, but I don't have time to analyze right now). Also,
diff --git a/dlls/dsound/primary.c b/dlls/dsound/primary.c index 8da12e2..ff4598c 100644 --- a/dlls/dsound/primary.c +++ b/dlls/dsound/primary.c @@ -85,11 +174,20 @@ HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave) + if (FAILED(hres))) {
Fails to compile. Andrew
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Andrew Eikum