Re: [1/5] d3d9: Use the correct AddRef and Release Macros
3 Nov
3 Nov
1:01 p.m.
New subject: [1/5] d3d9: Use the correct AddRef and Release Macros
I don't think this patch makes sense. Well, it doesn't do much - IUnknown_AddRef is litterally the same as IDirect3DDevice9Ex_AddRef(or at least it can be). But I think if we have at least name-specialized macros for each interface we should use the one that matches the object we have
Or am I missing something?
1:10 p.m.
New subject: [1/5] d3d9: Use the correct AddRef and Release Macros
2008/11/3 Stefan Dösinger <stefan(a)codeweavers.com>:
I don't think this patch makes sense. Well, it doesn't do much - IUnknown_AddRef is litterally the same as IDirect3DDevice9Ex_AddRef(or at least it can be). Yes, which is why I don't think the patch makes sense.
But I think if we have at least name-specialized macros for each interface we should use the one that matches the object we have No.
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Henri Verbeet -
Stefan Dösinger