re: wined3d: Introduce quirk for proper RGBA16 support.
8 Jul
2011
8 Jul
'11
10:02 p.m.
It seems to work... but in Mass Effect 2 Demo with the patch, the initial cinematics (where Shepard is trying to put out the fire, and you're prompted to answer "There's no time to argue", are very jerky, and CPU usage is very high. I didn't have that problem without the patch.
8 Jul
8 Jul
10:09 p.m.
New subject: wined3d: Introduce quirk for proper RGBA16 support.
On Fri, Jul 8, 2011 at 10:02 PM, Dan Kegel <dank(a)kegel.com> wrote:
It seems to work... but in Mass Effect 2 Demo with the patch, the initial cinematics (where Shepard is trying to put out the fire, and you're prompted to answer "There's no time to argue", are very jerky, and CPU usage is very high. I didn't have that problem without the patch.
Might have been my system was burping; it's fine on a second run through. Thanks! - Dan
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Dan Kegel