Re: include: flesh out d3d11.idl (try 4)
23 Jan
2013
23 Jan
'13
4:26 a.m.
Austin English <austinenglish(a)gmail.com> wrote:
try 4: only include enough to add a stub for D3D11CreateDevice,
You could also try to make it work for compilers that don't suppport anonymous unions. -- Dmitry.
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Dmitry Timoshkov