[PATCH vkd3d 4/8] vkd3d-shader: Do not enable SpvCapabilityUniformBufferArrayDynamicIndexing.
From: Józef Kucia <jkucia(a)codeweavers.com> This capability is for dynamic indexing *arrays* of uniform buffers. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-shader/spirv.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 0aa220f6367b..f8ba598ffbf0 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4480,9 +4480,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC)); - if (instruction->flags & VKD3DSI_INDEXED_DYNAMIC) - vkd3d_spirv_enable_capability(builder, SpvCapabilityUniformBufferArrayDynamicIndexing); - cb_size = reg->idx[1].offset; if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, reg))) -- 2.19.2
participants (2)
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Henri Verbeet -
Józef Kucia