Re: [PATCH 6/7] d3dx9/tests: Test D3DXCheckTextureRequirements.
2008/9/19 Philip Nilsson <pnilsson(a)nullref.se>:
This one could use some more work, but I think the tests will pass in most cases (except in strange environments without support for common formats).
The tests should pass everywhere. I think you should be testing for consistency between CheckDeviceFormat() and D3DXCheckTextureRequirements().
On Fri, Sep 19, 2008 at 07:07:18PM +0200, Henri Verbeet wrote:
2008/9/19 Philip Nilsson <pnilsson(a)nullref.se>:
This one could use some more work, but I think the tests will pass in most cases (except in strange environments without support for common formats).
The tests should pass everywhere.
I agree, I'll add some more checks to make sure the tests will only be run if they can pass on the current setup (or find a set of parameters that will allow the tests to run).
I think you should be testing for consistency between CheckDeviceFormat() and D3DXCheckTextureRequirements().
What do you mean?
participants (2)
-
Henri Verbeet -
Philip Nilsson