[PATCH vkd3d 5/5] vkd3d: Set object names for Vulkan compute pipelines.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d/state.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index ba4c06b96a51..5c7d30393211 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -1195,6 +1195,12 @@ static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetName(ID3D12PipelineStat TRACE("iface %p, name %s.\n", iface, debugstr_w(name, state->device->wchar_size)); + if (d3d12_pipeline_state_is_compute(state)) + { + return vkd3d_set_vk_object_name(state->device, (uint64_t)state->u.compute.vk_pipeline, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, name); + } + return name ? S_OK : E_INVALIDARG; } -- 2.19.2
participants (2)
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Henri Verbeet -
Józef Kucia