Dead-loop in IWineD3DTextureImpl_PreLoad
12 Apr
2008
12 Apr
'08
3:22 p.m.
Can some one take a look at this (bug 11630)? I'm not sure how it works at all now: IWineD3DTexture_PreLoad:144: http://source.winehq.org/source/dlls/wined3d/texture.c#L144 IWineD3DSurface_LoadTexture:488: http://source.winehq.org/source/dlls/wined3d/surface.c#L488 And of course container is Texture so the loop starts again until Wine runs out of stack. Vitaliy.
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Vitaliy Margolen