[PATCH 4/5] d3d11: Handle D3D11_FEATURE_ARCHITECTURE_INFO in d3d11_device_CheckFeatureSupport().
From: Pablo Martin <pmart-wine(a)riseup.net> Signed-off-by: Pablo Martin <pmart-wine(a)riseup.net> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/d3d11/device.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index d3155d56bf6..fbcbaf8c9da 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -3445,6 +3445,20 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device * return S_OK; } + case D3D11_FEATURE_ARCHITECTURE_INFO: + { + D3D11_FEATURE_DATA_ARCHITECTURE_INFO *options = feature_support_data; + if (feature_support_data_size != sizeof(*options)) + { + WARN("Invalid data size.\n"); + return E_INVALIDARG; + } + + FIXME("Returning fake data architecture info.\n"); + options->TileBasedDeferredRenderer = FALSE; + return S_OK; + } + default: FIXME("Unhandled feature %#x.\n", feature); return E_NOTIMPL; -- 2.11.0
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Henri Verbeet