Re: [PATCH] d2d1: Don't update target dpi if only one SetDpi() argument is zero
On 19 January 2016 at 22:43, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
@@ -1436,6 +1436,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetDpi(ID2D1RenderTarget *if dpi_x = 96.0f; dpi_y = 96.0f; } + else if (dpi_x == 0.0f || dpi_y == 0.0f) + return;
Should this affect rendertarget creation (i.e., d2d_d3d_render_target_init()) as well? What about bitmap creation?
On 20.01.2016 15:06, Henri Verbeet wrote:
On 19 January 2016 at 22:43, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
@@ -1436,6 +1436,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetDpi(ID2D1RenderTarget *if dpi_x = 96.0f; dpi_y = 96.0f; } + else if (dpi_x == 0.0f || dpi_y == 0.0f) + return;
Should this affect rendertarget creation (i.e., d2d_d3d_render_target_init()) as well? What about bitmap creation?
Good question, I'll test it.
participants (2)
-
Henri Verbeet -
Nikolay Sivov