Re: WINED3D: Fix a possible null dereference (try 2)
On 19/04/2008, David Adam <david.adam.cnrs(a)gmail.com> wrote:
This time, with tests for d3d8 and d3d9.
David Adam
Looks mostly ok, but you do need a \n at the end of these ok messages:
+ ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %s", DXGetErrorString8(hr)); + ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %s", DXGetErrorString9(hr));
- * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers) + * Copyright (C) 2006-2007 Stefan D�singer(For CodeWeavers) Try not to change the encoding of the file. I'm not sure if we ever considered simply using UTF-8 for source files, but it would probably prevent some issues like this.
Am Samstag, 19. April 2008 19:06:07 schrieb H. Verbeet:
Try not to change the encoding of the file. I'm not sure if we ever considered simply using UTF-8 for source files, but it would probably prevent some issues like this. I could change my name :-)
There was some consideration of UTF 8, but AJ says some other changes are needed; not sure what that was, maybe the archives know more
participants (2)
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H. Verbeet -
Stefan Dösinger