Re: [1/3] d3dx9: Add swizzle and writemask support to the shader assembler.
8 Apr
2010
8 Apr
'10
9:29 a.m.
On 8 April 2010 14:20, Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
Wouldn't it make a lot more sense to simply define a swizzle as something like "([xyzw]{1,4})|([rgba]{1,4})" and handle write masks separately?
5817
Age (days ago)
5817
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet