Re: [PATCH 6/6] d3d10core/tests: Test the creation of textures with invalid multisample settings.
On Fri, Jan 29, 2016 at 12:51 AM, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- dlls/d3d10core/tests/device.c | 48 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index ae755d3..de3b551 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -5138,6 +5138,53 @@ done: ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_invalid_multisample(void) +{ + D3D10_TEXTURE2D_DESC desc; + ID3D10Texture2D *texture; + UINT quality_level_count; + ID3D10Device *device; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count); + desc.Width = 128; + desc.Height = 128; + desc.MipLevels = 1; + desc.ArraySize = 1; + desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + desc.SampleDesc.Count = 2; + desc.SampleDesc.Quality = 0; + desc.Usage = D3D10_USAGE_DEFAULT; + desc.BindFlags = D3D10_BIND_RENDER_TARGET; + desc.CPUAccessFlags = 0; + desc.MiscFlags = 0; + hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); + if (quality_level_count) + { + ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); + ID3D10Texture2D_Release(texture); + desc.SampleDesc.Quality = quality_level_count; + hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); + } + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + /* We assume 15 samples multisampling is never supported in practice. */ + desc.SampleDesc.Count = 15; + desc.SampleDesc.Quality = 0; + hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(device) { test_feature_level(); @@ -5168,4 +5215,5 @@ START_TEST(device) test_copy_subresource_region(); test_multisample_init(); test_checkmultisamplequalitylevels(); + test_invalid_multisample(); } -- 2.4.10
This is fine by me but it could be considered to be merged into test_create_texture2d().
On 29 January 2016 at 11:15, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
This is fine by me but it could be considered to be merged into test_create_texture2d().
I do think that would be a good fit for this, although I don't feel particularly strongly about it either.
participants (2)
-
Henri Verbeet -
Józef Kucia