Re: [PATCH] wined3d: Avoid double initialization.
On 13 November 2015 at 07:45, Alex Henrie <alexhenrie24(a)gmail.com> wrote:
@@ -4962,7 +4960,7 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, BOOL per_vertex_point_size, const struct wined3d_gl_info *gl_info) { struct wined3d_string_buffer *buffer = &priv->shader_buffer; - GLuint ret = 0; + GLuint ret; DWORD ps_major = ps ? ps->reg_maps.shader_version.major : 0; unsigned int i; const char *semantic_name; This fails to apply.
2015-11-13 5:55 GMT-07:00 Henri Verbeet <hverbeet(a)gmail.com>:
On 13 November 2015 at 07:45, Alex Henrie <alexhenrie24(a)gmail.com> wrote:
@@ -4962,7 +4960,7 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, BOOL per_vertex_point_size, const struct wined3d_gl_info *gl_info) { struct wined3d_string_buffer *buffer = &priv->shader_buffer; - GLuint ret = 0; + GLuint ret; DWORD ps_major = ps ? ps->reg_maps.shader_version.major : 0; unsigned int i; const char *semantic_name; This fails to apply.
The line offsets are slightly off because of recent commits. The patch still applies with `git am -3`. -Alex
participants (2)
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Alex Henrie -
Henri Verbeet