Re: [PATCH 5/5] wined3d: Don't use the same va_list multiple times in shader_vaddline().
30 Apr
2015
30 Apr
'15
3:32 a.m.
On 29 April 2015 at 23:34, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
-static void string_buffer_vsprintf(struct wined3d_string_buffer *buffer, const char *format, va_list args) +static int string_buffer_vsprintf(struct wined3d_string_buffer *buffer, const char *format, va_list args) { if (!buffer) - return; + return 0; string_buffer_clear(buffer); - shader_vaddline(buffer, format, args); + return shader_vaddline(buffer, format, args); }
You could perhaps just merge this into string_buffer_sprintf(), but I don't care that much.
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Henri Verbeet