Re: [v2] d3d9: Add test for D3DFMT_L8 format as render target.
23 Mar
2016
23 Mar
'16
4:27 p.m.
On 23 March 2016 at 17:17, Paul Gofman <gofmanp(a)gmail.com> wrote:
@@ -11295,10 +11296,10 @@ static void pixelshader_blending_test(void) /* Quad with R=0x10, G=0x20 */ quad1[] = { - {{-1.0f, -1.0f, 0.1f}, 0x80102000}, - {{-1.0f, 1.0f, 0.1f}, 0x80102000}, - {{ 1.0f, -1.0f, 0.1f}, 0x80102000}, - {{ 1.0f, 1.0f, 0.1f}, 0x80102000}, + {{-1.0f, -1.0f, 0.1f}, 0x80103000}, + {{-1.0f, 1.0f, 0.1f}, 0x80103000}, + {{ 1.0f, -1.0f, 0.1f}, 0x80103000}, + {{ 1.0f, 1.0f, 0.1f}, 0x80103000}, }, The patch looks fine at first sight, but you should probably either update the comment or just remove it.
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Henri Verbeet