Greetings, I have been reading about general USB support. E.g. http://www.winehq.org/?issue=331#USB%20Support%20in%20Wine which mentions 4 scenarios for giving apps access to USB. But here's a 5th that I am wondering about: The Windows app has been linked to (win32) libusb. How do I get it to use the linux version of libusb? Will it "just work", or do I need to make a libusb.dll for Wine that passes calls through to linux libusb? (I am talking to a hardware manufacturer that currently uses their own custom .sys driver to access usb on windows, suggesting libusb might make their app easier to port or just run with Wine) thanks and regards -- Eliot
On Sun, Feb 24, 2008 at 6:45 PM, Eliot Blennerhassett <linux(a)audioscience.com> wrote:
The Windows app has been linked to (win32) libusb. How do I get it to use the linux version of libusb? Will it "just work", or do I need to make a libusb.dll for Wine that passes calls through to linux libusb?
(I am talking to a hardware manufacturer that currently uses their own custom .sys driver to access usb on windows, suggesting libusb might make their app easier to port or just run with Wine)
Look at the capi32 or opengl sources in wine and how they use dlopen/dlsym to invoke the native library and call down to the native functions. -- Steven Edwards "There is one thing stronger than all the armies in the world, and that is an idea whose time has come." - Victor Hugo
participants (2)
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Eliot Blennerhassett -
Steven Edwards