[PATCH] d3d10: Remove superfluous TRUE : FALSE conditional expression
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> --- dlls/d3d10/effect.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 04376efe9c..86ef50aac0 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -5337,7 +5337,7 @@ static void write_matrix_to_buffer(struct d3d10_effect_variable *variable, void { unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count; unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count; - BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS ? TRUE : FALSE; + BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS; float *dst = dst_void; unsigned int row, col; @@ -5415,7 +5415,7 @@ static void read_matrix_from_buffer(struct d3d10_effect_variable *variable, void { unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count; unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count; - BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS ? TRUE : FALSE; + BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS; float *src = src_void; unsigned int row, col; -- 2.25.2
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- I thought I got rid of all of those, argh... Thank you Michael!
participants (2)
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Matteo Bruni -
Michael Stefaniuc