Re: [4/9] WineD3D: Use the shader backend reported constant limit outside the shader backend
20 Oct
2009
20 Oct
'09
10:05 a.m.
2009/10/20 Stefan Dösinger <stefan(a)codeweavers.com>:
-static void stateblock_savedstates_set_all(SAVEDSTATES *states, const struct wined3d_gl_info *gl_info) +static void stateblock_savedstates_set_all(SAVEDSTATES *states, const IWineD3DDeviceImpl *device)
Please don't do that.
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Henri Verbeet