Re: wined3d: Add GL_NV_point_sprite extension.
10 Jul
2010
10 Jul
'10
10:38 a.m.
2010/7/10 Rico Schüller <kgbricola(a)web.de>:
+ if ((!context->gl_info->supported[WINED3D_GL_VERSION_2_0] + || (!glPointParameteri && context->gl_info->supported[WINED3D_GL_VERSION_2_0] + && !context->gl_info->supported[NV_POINT_SPRITE]) ) The second "context->gl_info->supported[WINED3D_GL_VERSION_2_0]" is redundant.
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Henri Verbeet