Re: [PATCH 3/5] wined3d: Fix querying texture-related limits on core profile.
2 Feb
2017
2 Feb
'17
1:56 p.m.
On Thu, Feb 2, 2017 at 1:04 AM, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
else { gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max); + TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords); gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max); }
Is this "else" block supposed to be executed only for legacy contexts? It might be better to merge it into the "if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])" block above.
3234
Age (days ago)
3234
Last active (days ago)
0 comments
1 participants
participants (1)
-
Józef Kucia