I am getting a strange wined3d crash during the d3d8:device test. It's annoying because it only happens with the 64 bit build, and disappears if I add traces (+d3d or +d3d_shader), and even if I add a FIXME() just before the crash. The crash happens in shader_glsl_ffp_vertex_lighting(): shader_addline(buffer, "gl_FrontSecondaryColor = %s * specular;\n", specular); According to the checks I've been able to do the specular pointer is still correct when this gets called. Here's the backtrace: http://pastebin.com/DKvXTVJn Any idea what's up? It almost feels like a compiler bug (gcc 4.9.2 (Debian 4.9.2-10) here). -- Francois Gouget <fgouget(a)free.fr> http://fgouget.free.fr/ You can have my guns when you pry them from my kids cold, dead hands.
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Francois Gouget