[PATCH] d3dx9_36/tests: Spelling fixes in ok() messages.
Signed-off-by: Francois Gouget <fgouget(a)free.fr> --- dlls/d3dx9_36/tests/shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c index b67ffb209c4..e6326bc4119 100644 --- a/dlls/d3dx9_36/tests/shader.c +++ b/dlls/d3dx9_36/tests/shader.c @@ -1491,7 +1491,7 @@ static void test_setting_constants(void) ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt); refcnt = IDirect3D9_Release(d3d); - ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt); + ok(refcnt == 0, "The Direct3D object reference count was %u, should be 0\n", refcnt); if (wnd) DestroyWindow(wnd); } @@ -6170,7 +6170,7 @@ static void test_registerset(void) ok(count == 0, "The Direct3D device reference count was %u, should be 0\n", count); count = IDirect3D9_Release(d3d); - ok(count == 0, "The Direct3D object referenct count was %u, should be 0\n", count); + ok(count == 0, "The Direct3D object reference count was %u, should be 0\n", count); if (wnd) DestroyWindow(wnd); } @@ -6407,7 +6407,7 @@ static void test_registerset_defaults(void) ok(count == 0, "The Direct3D device reference count was %u, should be 0\n", count); count = IDirect3D9_Release(d3d); - ok(count == 0, "The Direct3D object referenct count was %u, should be 0\n", count); + ok(count == 0, "The Direct3D object reference count was %u, should be 0\n", count); if (wnd) DestroyWindow(wnd); } -- 2.20.1
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- Nitpick: it's generally considered preferable to write commit messages in the imperative, so in this case something like "d3dx9/tests: Fix spelling in ok() messages."
participants (2)
-
Francois Gouget -
Matteo Bruni