[PATCH 4/5] wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().
2 Nov
2018
2 Nov
'18
9:33 a.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 902611c00c9..99cc1a5f5d7 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1473,7 +1473,7 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture, unsigned int level; RECT r; - if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) + if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL) { DWORD current = texture->sub_resources[sub_resource_idx].locations; FIXME("Unimplemented copy from %s for depth/stencil buffers.\n", -- 2.11.0
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Henri Verbeet