[PATCH 0/3] MR1164: Draft: gdiplus: add initial CompoundLine support to fix application crash
by Bartosz Kosiorek (@gang65) 25 Oct '22
by Bartosz Kosiorek (@gang65) 25 Oct '22
25 Oct '22
3
4
[PATCH 0/1] MR1165: kernel32/tests: Workaround some broken Windows behavior in console tests.
by eric pouech (@epo) 25 Oct '22
by eric pouech (@epo) 25 Oct '22
25 Oct '22
2
1
[PATCH 0/1] MR39: vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
by Henri Verbeet (@hverbeet) 25 Oct '22
by Henri Verbeet (@hverbeet) 25 Oct '22
25 Oct '22
2
2
[PATCH v2 0/6] MR35: vkd3d-shader/hlsl: Support complex implicit casts, complex explicit casts and complex broadcasts. (PART 2/3 v2)
by Francisco Casas (@fcasas) 25 Oct '22
by Francisco Casas (@fcasas) 25 Oct '22
25 Oct '22
5
9
[PATCH v3 0/6] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) 25 Oct '22
by Torge Matthies (@tmatthies) 25 Oct '22
25 Oct '22
3
8
[PATCH 0/1] MR1160: d2d1: Test device context type in BindDC().
by Nikolay Sivov (@nsivov) 25 Oct '22
by Nikolay Sivov (@nsivov) 25 Oct '22
25 Oct '22
3
2
25 Oct '22
2
4
[PATCH 0/6] MR1155: misc Use ARRAY_SIZE instead of open coding it.
by Michael Stefaniuc (@mstefani) 25 Oct '22
by Michael Stefaniuc (@mstefani) 25 Oct '22
25 Oct '22
4
8
[PATCH 0/5] MR1154: tools: Use ARRAY_SIZE instead of open coding it.
by Michael Stefaniuc (@mstefani) 25 Oct '22
by Michael Stefaniuc (@mstefani) 25 Oct '22
25 Oct '22
4
7
[PATCH 0/6] MR1136: win32u: Pass primary adapter information to display drivers.
by Rémi Bernon 25 Oct '22
by Rémi Bernon 25 Oct '22
25 Oct '22
3
8